![]() In addition to Revit, Epic’s Datasmith technology supports 3ds Max, Navisworks and Inventor workflows to simplify bringing projects into Unreal Engine. In immersive environments, designers can communicate to their project teams and clients with unparalleled realism how projects will look and feel upon completion for better decision-making and outcomes.”Įpic and Autodesk have been teaming up since 2008 when Autodesk joined Epic Games’ Integrated Partners Program, enabling integration of Autodesk 3D design software with Epic’s Unreal Engine. “Together with Epic Games, we will expand on what’s possible. “We know our customers are looking for more visualization and collaboration experiences through extended reality,” said Autodesk EVP of AEC Design, Amy Bunszel. By tapping into Epic’s ecosystem of real-time 3D tools and libraries, users can spend more time bringing their designs to life and less time handling complex data and technical workflows.” “We share a common goal with Autodesk, giving customers more time to be innovative. “The integration between Autodesk Revit and Twinmotion promises to deliver a truly seamless, real-time 3D experience for design professionals,” said Marc Petit, Epic Games’ Vice President, Unreal Engine Ecosystem. Autodesk intends to make Twinmotion for Revit available to all Revit customers as part of an upcoming release. As Revit is used to design, document, and deliver building and infrastructure projects, Twinmotion complements the process by keeping pace with real-time rendering of design and build efforts. The first integrated offering will be Epic Games’ Twinmotion for Autodesk Revit, helping designers bring their projects to life and tell the story behind their intent or to communicate a complex issue simply. have recently announced a strategic collaboration to accelerate immersive real-time 3D experiences across industries, with an initial focus on architecture, engineering and construction (AEC).Įpic Games’ strategic collaboration with Autodesk aims to make immersive environments and collaborative workflows easily accessible to designers, engineers, and construction professionals, so they can deliver more innovative projects in less time. No wonder the game feels a lot better than it did months ago.Octo– Epic Games and Autodesk, Inc. Pokdepinion: I’m genuinely surprised that many people are working on the game. If you haven’t joined the masses and played Fortnite for yourself yet, you can do so on PlayStation 4, Xbox One, PC, and Mac. After hearing Sweeney’s current description of the studio, that seems to be exactly what happened.įortnite seems to still be getting bigger every single week and will likely continue to do so as Epic continues to push out the game’s release on iOS. This news shouldn’t come as much of a surprise following the surprise announcement earlier this year that Epic Games will be shutting down Paragon in April. This reveal came in light of Fortnite becoming the smash hit that it currently is and most read it as Epic Games shifting around assets to work more on Fortnite. Epic has been around for 27 years, we definitely have different games we’ll be working on. But that’s certainly not the long-term intent. Right now we have a huge part of the company working on Fornite and we so many cool things we want to do. We shipped it with 25 people and now we’re responding to the reaction.Įven though Fortnite is the company’s focus right now, Sweeney ensures that they this won’t be the only game that they will continue to develop. We have 700 people at Epic and it’s the majority. ![]() Of the people working on Fortnite, Sweeney stated: While the studio only shipped the game with a small number of devs working on it, they’ve since shifted after the game’s rapid rise in popularity. In a conversation with Rolling Stone’s Glixel, Epic’s founder Tim Sweeney said that a majority of the studio’s 700 employees are currently working on Fortnite.
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